Today I had a breakthrough regarding the music for our next game, codenamed: Indiana. For the last week or so I was having a hard time figuring out the sound for our new game and which direction I should take the music. But today, that all changed thanks to a wonderful little instrument known as the Whale Drum. In order to fit the adventure vibe, I wanted the music to sound adventurous without feeling too dark, ethnic without being too foreign all while consisting of infectious rhythmic patterns which I guarantee will be stuck in your head while playing! So the main bulk of the score for this project will be made up of the Whale Drum, Kalimba, and a touch of Riq drum playing for some ethno drum craziness. Below you’ll see a screen capture from my audio workstation featuring one of these tracks being composed. Back to it… so I can move on to design duties later this week!
Today we start work on our next 2-week game, codenamed Indiana. March 22 is the proposed ship date.
The initial plan is to make Indiana a sidescrolling adventure game. We’ll be using Django as a base, but removing the auto-run and giving the player more controls for moving left & right, jumping, ducking, attacking, and performing actions. That means at least 6 buttons on a touchscreen, so we’re hoping to figure out an unobtrusive and elegant solution. Or we’re hoping to get something working and just move on until we can make it better in a future update.