Today we start work on our first 2-week game, codenamed Django. March 1 is the proposed ship date.
Although this won’t be a true 2-week game, because we have a lot of other things to setup and get rolling, like logos, Facebook pages, version control, work methods, etc. We’ll be lucky to ship March 1, but hopefully we can keep the game simple enough to hit that mark.
The initial plan is to make Django a violent auto-runner jumping game, about like a Mario if he always ran to the right…and chopped heads off. At its core, however, it will be a sidescrolling platformer that can be infinitely expanded upon in future updates revealing new levels, worlds, gameplay mechanics, and story.