Tag Archives: Visual Design

Initial Visual Design for the 2nd Chapter of RLR: new gameplay elements

Check out the quick visual design for our Act1Chapter2 update of Rescue Love Revenge! A new layer of gameplay will be added, with a bounce-back from colliding with cacti, and a super-jump when you land on top of an exploding barrel.

We’ll see what survives a little prototyping and makes it into a live build.

 

RLR_chapter2_gameplay

 

Don’t forget that you can download RLR for free in the app store!
 
Rescue Love Revenge - Rich Pine

 

Visual Design: Django

Here’s the Visual Design Doc for Django, our first project. After spending years writing gdd’s, ldd’s, and other dd’s that no one reads, I have switched to crafting VDD’s for games, features, and levels. Two things happen when you make a one-page: the team actually gets excited, and you start to know immediately what will work and what won’t.

Django is going to be made on such a tight schedule, we’ll see how much of this sticks. Oh yeah, and I’ve tentatively named the game ‘Rescue Love Revenge’.

The game in a nutshell:

  • automatically run
  • tap to jump, hold to jump higher
  • time jumps to bounce off of stuff
  • edgy revenge theme
  • beard?

django_vdd