Tag Archives: DevBlog

Initial Visual Design for the 2nd Chapter of RLR: new gameplay elements

Check out the quick visual design for our Act1Chapter2 update of Rescue Love Revenge! A new layer of gameplay will be added, with a bounce-back from colliding with cacti, and a super-jump when you land on top of an exploding barrel.

We’ll see what survives a little prototyping and makes it into a live build.




Don’t forget that you can download RLR for free in the app store!
Rescue Love Revenge - Rich Pine


Rescue Love Revenge – Chapter 2 Music Update

The first piece of music for our upcoming Chapter 2 update has been completed and uploaded to bandcamp.  The track features another eclectic bunch of instruments including a fiddle, chip tune elements, banjo, live bass, and… a jew harp.  Check it out!

[bandcamp track=4221421725  bgcol=FFFFFF linkcol=ee202b size=venti]

Codename Indiana 1.0.0 #2 is up on TestFlight, or play a web build now

For our crew on TestFlight, make sure you update and get the latest version of Indiana on your device. For everyone else, feel free to mess around with this web player build.

Indiana is going to be an exploration and collection game. It will have a little combat, but focuses more on puzzles and dealing with the lack of light.

Click to play Prototype Build: Indiana – 13032001

Objectives of this build

  • Additional lighting tests on lower end phones
  • Basic character animations are in to a point where we can test
  • Basic character movement

Creating the RLR Story

It’s hard to believe, but up until a few weeks ago, RLR wasn’t even a figment of our imaginations. But once we got started, the game quickly took shape. The idea came on fairly quickly that RLR should not just be a simple twitch platformer with retro art and a cowboy twang, but a huge episodic 3-act tragic comedy.

We won't even let you read the initial broad strokes! But clipart.

We won’t even let you read the initial broad strokes! But clipart.

We threw some ideas around, and knew the very broadest of strokes for the story, and then let it sit. We finished up the first release and let our brains take some time off, which is one of the best ways to build up to another blast of creativity.

After a week of getting websites ready and working on Indiana, this weekend I took a few hours to take our broad stroke ideas and put some more meat on the bones.

A few outlines, lists, and a web of character relationships.

A few outlines, lists, and a web of character relationships.

Obviously we want to be open about development here at hatchlight, but this story is so nuts we can only reveal it to you a chapter at a time. Thus, blurry images. The next step we’ll take internally is to develop our characters as much as possible, and get a more finalized outline of each and every major chapter the game will need.

Here are our goals for delivering the RLR story to you:

  1. The game is 3 Acts; a beginning, middle, and end.
  2. Each Act can have any number of Chapters that we might need to flesh out the story. Some chapters might just be for fun, but we’d find a way to tie them to the story anyhow.
  3. Chapters themselves might have minor subplots and “reveals”, like cliffhangers.
  4. At the end of each Act is a giant reveal that will shake up everyone’s idea of what the heck is going on..
  5. We will attempt to change the gameplay up over time, and build new features for the game in a logical way to support the story telling.

The cool thing with the way we are presenting story in Rescue Love Revenge is that we won’t have any extended cutscenes to keep you from playing the game. If you just want to beat your friend’s scores and ignore the story, then that’s fine too.

Gamecenter Challenges in RLR

Gamecenter Challenges in RLR

More on Rescue Love Revenge:


Indiana – Music Update

Today I had a breakthrough regarding the music for our next game, codenamed: Indiana.  For the last week or so I was having a hard time figuring out the sound for our new game and which direction I should take the music.  But today, that all changed thanks to a wonderful little instrument known as the Whale Drum.  In order to fit the adventure vibe, I wanted the music to sound adventurous without feeling too dark, ethnic without being too foreign all while consisting of infectious rhythmic patterns which I guarantee will be stuck in your head while playing!  So the main bulk of the score for this project will be made up of the Whale Drum, Kalimba, and a touch of Riq drum playing for some ethno drum craziness.  Below you’ll see a screen capture from my audio workstation featuring one of these tracks being composed.  Back to it… so I can move on to design duties later this week!