Tag Archives: codename

Prototype Build: Django – 13022501

Here’s the first build of Django. We hope to have this thing submitted to the App Store by March 1, this Friday.

Click here to play Prototype Build: Django – 13022501

click screen to jump

hold to jump higher

hit the “back” button in top-left to restart

That’s right, “submitted to the App Store by March 1,¬†this Friday.” Haha…I guess we should take luck? It’s going to be interesting to see how this game turns out.


Visual Design: Django

Here’s the Visual Design Doc for Django, our first project. After spending years writing gdd’s, ldd’s, and other dd’s that no one reads, I have switched to crafting VDD’s for games, features, and levels. Two things happen when you make a one-page: the team actually gets excited, and you start to know immediately what will work and what won’t.

Django is going to be made on such a tight schedule, we’ll see how much of this sticks. Oh yeah, and I’ve tentatively named the game ‘Rescue Love Revenge’.

The game in a nutshell:

  • automatically run
  • tap to jump, hold to jump higher
  • time jumps to bounce off of stuff
  • edgy revenge theme
  • beard?


codename: Django

Today we start work on our first 2-week game, codenamed Django. March 1 is the proposed ship date.

Although this won’t be a true 2-week game, because we have a lot of other things to setup and get rolling, like logos, Facebook pages, version control, work methods, etc. We’ll be lucky to ship March 1, but hopefully we can keep the game simple enough to hit that mark.

The initial plan is to make Django a violent auto-runner jumping game, about like a Mario if he always ran to the right…and chopped heads off. At its core, however, it will be a sidescrolling platformer that can be infinitely expanded upon in future updates revealing new levels, worlds, gameplay mechanics, and story.