Here is the latest environment for one of our future updates… Train robbery anyone??
Been working on the environment set for the new chapter. This is going to be a fun chapter folks! Here is a screenshot:
Did a test for the chapter 1 RLR environments to make sure everything is fitting together. Here is a screen and the textures we used:
This is the first iteration of the player character. It was inspired by Rich Douglas’s main theme music. It had a retro game feel along with a western vibe. I wanted it to have a pixel feel but be 3D. I decided to use square planes wrapped around cylinders. It kind of has the retro feel like minecraft but not so blocky.
I finished up the default UI template (HD version only) and added it to the trees. This was made with the purpose of having everything we need to design our UI before the final art for the game has been nailed down. This was designed with NGUI in mind, so lots of sliced sprite fun! Also, all of our prototypes will have a consistent look. Here is the preview: